Official Zombie Air Force aircraft and frontline artwork
Flight school

Zombie Air Force Guides

Start your first Zombie Air Force flight with a clear job: attack the horde, help allies hold the ground, and turn earned Credits into a useful next upgrade. These guides connect the aircraft view to the squad’s frontline objective, with separate paths for learning alone and coordinating with friends.

One clear responsibilityLearn a combat job before expanding your upgrade plan.

Choose a job before choosing a build

A busy battlefield can pull every pilot toward the largest target. For a first session, choose one responsibility you can repeat: keep attention on the ordinary horde, support a teammate’s attack, or help the defenses hold the line. That gives you a better way to judge progress than changing your entire plan after each difficult moment. The beginner guide walks through this approach without making you memorize a long upgrade shopping list.

Once you can follow that job, move to the co-op guide. Its central question is who is covering the pressure the rest of the squad is ignoring. Little Bird crews add another choice: the official pass describes two door gunner seats for friends or AI. Discuss who is flying and who is watching the ground before spending the session trying to do everything at once.

Where should I start?

Pick the situation that matches your next session.

Flight and squad guides

Open a flight or squad guide below. Each article focuses on a different part of getting a session under control.

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Continue after the first flight

Official Zombie Air Force frontline scene

Take a focused first flight

The beginner walkthrough connects your attacks to ground support and a first spending goal. If you already fly comfortably, work on how your squad shares those jobs.